In episode 94 of Game Design Unboxed: Inspiration to Publication we talk with Phil Gross about his design ContraBanter, a Word-Smuggling game where you’ll work as a team to sneak secret words into a conversation! Phil talks about his design breakthroughs in the game like making the players work on teams versus fully competitive. And […]
John, Jason, and Ron talk about some of the Sci-Fi games being released at GenCon, including Starfinder 2nd Edition Playtest. Listen Now! Ron Lundeen is an employee of Wizards of the Coast and his opinions are his own.
Stuck in traffic due to the rain, Ryan decides to record a podcast about Duke, and how Skybound has him turning around on his long held opinion that there’s always a better choice than Duke. But for real, you can hear the rain, his turn signal, and his GPS throughout the episode. If you find […]
In episode 93 of Game Design Unboxed: Inspiration to Publication we talk with Julie Chen about her personality type social deduction game inspired by the Myers Briggs test and CLUE. We focus on how learning more about ourselves helped us both in life and in our designing process. She aimed to find a way to […]
John, Jason, and Ron talk about Ennie Nominations, GenCon, and the future of Intrepid Heroes! Listen Now! Ron Lundeen is an employee of Wizards of the Coast and his opinions are his own.
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Know Direction Beyond 86: Free RPG Day Starfinder...
Second Contact, the Free RPG Day 2024 Starfinder offering, is the first published material for the Starfinder 2e playtest. Alex and James dive into it to see what it tells them to expect in the future. Listen Now! (mp3)
In episode 92 of Game Design Unboxed: Inspiration to Publication we talk with Joseph Brower, one of the designers of Mondrian: Color in Motion. This Ion Award winning design brought manufacturing challenges when they had to figure out what materials made the cards stop sliding during gameplay. Learn how they created an abstract game inspired […]
John, Jason, and Ron talk about Paizo’s offerings for Free RPG day, including The Great Toy Heist written by Jason Keeley for Pathfinder 2e, and Second Contact for Starfinder 2nd Edition! Listen Now! Ron Lundeen is an employee of Wizards of the Coast and his opinions are his own.
In episode 91 of Game Design Unboxed: Inspiration to Publication we talk with Alex Flagg about Crafty Games’ latest release Buru. Learn how a publisher was able to inject more of the theme into a midweight euro-style game using a TTRPG background and cultural consultants. Listen Now! (mp3) Featuring: Alex Flagg – Guest Danielle Reynolds […]
John, Jason, and Ron talk about some of their favorite and most memorable conventions. Listen Now! Ron Lundeen is an employee of Wizards of the Coast and his opinions are his own.
Jenny Jarzabsk joins Alex and James to look high and wide at Starfinder 1e’s swan song release, the Mechageddon! hardcover Adventure Path. Listen Now! (mp3)
John, Jason, and Ron talk about issues surrounding generative AI Gamemasters. Listen Now! Ron Lundeen is an employee of Wizards of the Coast and his opinions are his own.
Esther and Navaar continue their Pathfinder Remaster coverage with an in depth review of the new take on the 2e Bestiary, Monster Core. Listen Now! (mp3)
In episode 87 of Game Design Unboxed: Inspiration to Publication we talk with Sen-Foong Lim on his comicbook IP game Mind MGMT. A game that grows with the players in strategy as well as difficulty. One player controls Mind MGMT and must scour the city for new recruits. They move around on a secret map, […]
After sharing all he knows about Essence20, former Renegade developer Jason Keeley moves on to other projects. But not before saying goodbye. Listen Now! (mp3) Featuring Letter From Snake Eyes part 4, generously provided by Wordburglar. Check it and other amazing 80s-inspired out at Wordburglar.com. Although the hosts both work for Renegade Game Studios in […]
John, Jason, and Ron talk about using player driven narratives in Pathfinder, Starfinder, D&D, and Scum and Villainy. Listen Now! Ron Lundeen is an employee of Wizards of the Coast and his opinions are his own.
Ryan shares his thoughts and Jason shares his experiences as the developer working on Transformers Roleplaying Game Decepticon Directive. Listen Now! (mp3) Featuring Letter From Snake Eyes part 4, generously provided by Wordburglar. Check it and other amazing 80s-inspired out at Wordburglar.com. Although the hosts both work for Renegade Game Studios in some capacity, this […]
John, Jason, and Ron, talk about anti-heroes, evil campaigns, and power washing! Listen Now! Ron Lundeen is an employee of Wizards of the Coast and his opinions are his own.
In episode 85 of Game Design Unboxed: Inspiration to Publication we talk with Jim Fitzpatrick about his game Mission to Planet Hexx. Inspired by a love of SyFy he designed a hex tile game about exploring space with different abilities triggered by moving your ship around the tiles. He learned through playtesting how to create […]