After sharing all he knows about Essence20, former Renegade developer Jason Keeley moves on to other projects. But not before saying goodbye. Listen Now! (mp3) Featuring Letter From Snake Eyes part 4, generously provided by Wordburglar. Check it and other amazing 80s-inspired out at Wordburglar.com. Although the hosts both work for Renegade Game Studios in […]
John, Jason, and Ron talk about using player driven narratives in Pathfinder, Starfinder, D&D, and Scum and Villainy. Listen Now! Ron Lundeen is an employee of Wizards of the Coast and his opinions are his own.
Ryan shares his thoughts and Jason shares his experiences as the developer working on Transformers Roleplaying Game Decepticon Directive. Listen Now! (mp3) Featuring Letter From Snake Eyes part 4, generously provided by Wordburglar. Check it and other amazing 80s-inspired out at Wordburglar.com. Although the hosts both work for Renegade Game Studios in some capacity, this […]
John, Jason, and Ron, talk about anti-heroes, evil campaigns, and power washing! Listen Now! Ron Lundeen is an employee of Wizards of the Coast and his opinions are his own.
In episode 85 of Game Design Unboxed: Inspiration to Publication we talk with Jim Fitzpatrick about his game Mission to Planet Hexx. Inspired by a love of SyFy he designed a hex tile game about exploring space with different abilities triggered by moving your ship around the tiles. He learned through playtesting how to create […]
Our heroes battle their way closer to the Siv AI core. Listen Now!(mp3) The GM is Ron Lundeen, an employee of Wizards of the Coast, whose opinions are his own.