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Designing Interactive Systems II "18

This course builds on the foundations of Designing Interactive Systems I, and provides an understanding of how interactive multimedia systems are built from a computer science point of view. It covers the principles of event-based operating systems, window system architectures, input and output device technology for multiple modalities, as well as User Interface Management Systems and UI development toolkits and their relative merits. In the labs, you will develop a minimalistic window system

All Episodes

7:22
11.4. Java Swing
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17:19
11.3. Java AWT
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3:25
11.2. Java Intro
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7:48
11.1. Introduction
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1:02:53
1.2. Design Space
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35:49
10.18. Microsoft Hololens
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6:27
10.17. Windows 10 Redstone + Summary
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5:07
10.16. Hololens
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11:16
10.15. Adaptive Ui+code
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6:45
10.14. Universal App Platform
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10:30
10.13. Universal Windows Platform (history)
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11:18
10.12. Microsoft .net Framework
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4:12
10.11. Windows Application Architecture (continued) +...
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4:20
10.10. Windows Runtime
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6:39
10.09. Windows Presentation Foundation
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3:55
10.08. Windows Forms
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4:10
10.07. Microsoft Foundation Classes
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9:09
10.06. Windows Api
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2:46
10.05. Windows Application Architecture
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6:16
10.04. Modern
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96 results

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