Town Planner - Part I: Designing and running villages
(White Dwarf #31)Paul Vernon kicks off this well-regarded series with a focus on authentic medieval village design.What’s it about?Villages need an economic base—usually agriculture, livestock, or resource extraction (mining, fishing, forestry). Strategic locations, like crossroads, a mountain pass or river crossings, may also provide the reason for the village existing. Fresh water is essential. Without an economic base you don’t have a village.Monsters in the area should have marked lairs, hunting
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