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PODCAST

Designing Interactive Systems II "18

This course builds on the foundations of Designing Interactive Systems I, and provides an understanding of how interactive multimedia systems are built from a computer science point of view. It covers the principles of event-based operating systems, window system architectures, input and output device technology for multiple modalities, as well as User Interface Management Systems and UI development toolkits and their relative merits. In the labs, you will develop a minimalistic window system

All Episodes

4:32
10.03. Directx
en
5:59
10.02. Windows Architecture10.02. Windows...
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7:42
10.01. Windows 10
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4:45
10.00. Introduction
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1:34:28
9. Swift Crash Course, Development & Widgets
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10:43
8.1. OSX Roots
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15:53
8.2. Architecture, Base OS & GEL
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7:17
8.3. User Interface Toolkit
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14:09
8.4. Objective C & Swift
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31:24
8.5. Cocoa (Delegates, Categories)
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26:44
8.6. Cocoa (Interface Builder, Actions & Outlets)
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23:52
8.7. Cocoa part 3 (pure demo)
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11:55
7.9. TvOS focus and selection
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9:40
7.8. TvOS overview & design principles
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18:07
7.7. Android application fundementals
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13:07
7.6. Android history & devices
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20:59
7.5. iOS SDK
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7:58
7.4. iPhone Development
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9:42
7.3. iPhone overview
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7:10
7.2. Application styles
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