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PODCAST

Designing Interactive Systems II "18

This course builds on the foundations of Designing Interactive Systems I, and provides an understanding of how interactive multimedia systems are built from a computer science point of view. It covers the principles of event-based operating systems, window system architectures, input and output device technology for multiple modalities, as well as User Interface Management Systems and UI development toolkits and their relative merits. In the labs, you will develop a minimalistic window system

All Episodes

10:50
3.7. User Interface Toolkit - Finishing up
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23:26
3.6. User Interface Toolkit - Widgets
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19:30
3.5. User Interface Toolkit - Intro
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9:25
3.4. Window Manager - Finishing up
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7:10
3.3. Window Manager - Late Refinement
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22:27
3.2. Window Manager - Screen & Session Management
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7:58
3.1. Window manager - Intro
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10:24
2.0. Review previous content
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18:28
2.7. Base Window System - Actions
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28:26
2.6. Base Window System - Objects & co.
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9:19
2.5. Base Window System - Intro
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6:13
2.4. Extensions And Summary
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23:31
2.2. Graphics Library
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8:13
2.3. Event Library
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15:50
2.1. GEL Raster And Vector Model
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16:15
1.3. Window System Architecture
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