Art journal podcast by Rob Stenzinger, sharing thoughts on his various creative projects and adventures ranging from user experience design, creating comics, making video games, to interactive design.
Here I explore some of the reasonable and unreasonable goals I had for this month of journaling and developing the UX Mindset series. Practicing this kind of thing helps you
en-US
Polytechnicast - UX Mindset - Active Learning is...
Actively learning is a lot like using applied research. It's a very useful place to work from, you can be confident enough to proceed making things yet not too confident to
Where does UX go wrong? Whether a system is broken at the surface or takes deeper understanding to see how it's not serving the health of its audience along with it's other
en-US
Polytechnicast - UX Mindset - Mental Model You're...
It's useful to have even a rough concept of what you're working toward, things you know are important or likely to encounter, or at least are worth checking to see if they'd be
Any product we make connects a variety of groups of people. UX Constituencies are groups of people I find relate to most any project/product/system/endeavor: your audience, your
Listening is the most powerful thing you can do to understand. Here I share a few ways of listening that work individually or combined to meet the needs of you and your team in
en-US
Polytechnicast - UX Mindset Tool - Lists to Include...
Being open to including others is a big start to making something more meaningful. List making is one of the best tools you can use no matter if you identify as a ux designer or
Audiences learn about your work, then what's it like for them to learn more, to support your work. If you offer a variety of products how do they find the one they need in this
Advocate for design in order to advocate for and include learning about our audiences. We designers practice many useful skills to help us and those we work with to make
en-US
Polytechnicast - UX Mindset for Software Engineering
As someone who's worked both as a software engineer and ux designer I want to share the value adding human centered design tools for making engineering decisions. This episode
Continuing the UX Mindset series, I share why I think it's so useful for anyone running, planning, or leading a business to see user experience design and human centered design
Something I've been considerering for a number of years: how can I help spreat the tools of ux design far and wide. Human centered design + understanding systems and situations
Since I'm taking part in a creative challenge called Art Soundoff (http://artsoundoff.com), I decided to use the workbook from my Customizing Your Next Creative Challenge
en-US
Polytechnicast - 4 Weeks Instead of 4 Days to Refine...
Guitar Fretter is 10 years old and I still have more ideas to add and refine. Some of those ideas I'm putting into a new game, some I'm putting into the classic version of
en-US
Polytechnicast - Minimum Viable Product as Jargon for...
In this Polytechnicast I consider how I've found MVP useful. Also how MVP and any highly celebrated business and design concept will go through a cycle where the name for the
en-US
Polytechnicast - Being There When a Team is Starting...
I wrote this article called Being There When a Team is Starting Their First Design Journey, my first Medium article. So many organizations in the recent 10+ years have asked:
Today I annotated 11 double sided physical pages of goals and what happened next is I left them at a bagel place. Related Links and Resources Online store for Rob Stenzinger:
en-US
Polytechnicast - Rapid Visual Storytelling for Designers
As a guest instructor I recently taught a class about making use of visual storytelling to serve the product design process in a variety of ways - especially through sketching
As part of the Art Soundoff creative challenge, I explore this journal prompt "Outlets". I consider how guitar, drawing, and playing games appeal to me in some contexts as a way
As part of the Art Soundoff creative challenge, I explore this journal prompt "3 things about your art". Fantasy art, comics storytelling is something I found later than sooner,