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PODCAST

Notes on Play

A game development log where I share the hardest game design problems, and share thoughts on the games I"m playing. My name is John Rudolph Drexler and you can find my games at catacombian.com

All Episodes

11:02
22: Steel vs. Soft
Notes on Play ·
2026/03/20
en
11:36
21: Why are there so many medieval games?
Notes on Play ·
2026/03/13
en
10:52
20: Player experience is the guiding light
Notes on Play ·
2026/02/27
en
10:12
19: The best game idea I've ever had
Notes on Play ·
2026/02/13
en
14:30
18: Every prototype I made in 2025
Notes on Play ·
2026/01/23
en
11:51
17: Why my basketball board game failed
Notes on Play ·
2026/01/09
en
8:48
16: How to learn a game
Notes on Play ·
2025/12/19
en
10:14
15: Paying attention to "desire paths"
Notes on Play ·
2025/12/12
en
9:44
14: Games are not stories
Notes on Play ·
2025/12/05
en
10:39
13: Less is more in simulation games
Notes on Play ·
2025/11/14
en
10:43
12: Problem-centered design
Notes on Play ·
2025/11/07
en
9:45
11: Distribution is harder than making things
Notes on Play ·
2025/10/24
en
7:58
10: A board game with hundreds of players
Notes on Play ·
2025/10/17
en
11:23
9: Managing the player's cognitive load
Notes on Play ·
2025/10/10
en
9:52
8: AI is horrible at game design
Notes on Play ·
2025/10/03
en
10:37
7: Escape the mind palace
Notes on Play ·
2025/09/19
en
9:42
6: Letting players decide the victory condition
Notes on Play ·
2025/09/12
en
8:43
5: Suspension of disbelief is a skill
Notes on Play ·
2025/09/05
en
13:25
4: High energy, low ego
Notes on Play ·
2025/08/29
en
8:11
3: The prototyping machine
Notes on Play ·
2025/08/22
en
23 results

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