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Notes on Play

A game development log where I share the hardest game design problems, and share thoughts on the games I"m playing. My name is John Rudolph Drexler and you can find my games at catacombian.com

All Episodes

8:32
37: Stealing is a superpower
Notes on Play ·
2026/10/01
en
8:21
36: Designing simple games is hard
Notes on Play ·
2026/09/22
en
6:54
35: Valve's Mechanical Matrix
Notes on Play ·
2026/09/10
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9:35
34: Codenames is hard
Notes on Play ·
2026/09/01
en
10:00
33: The best grand unified theory of games
Notes on Play ·
2026/08/25
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9:49
32: I deleted 35% of my game, and it got way better
Notes on Play ·
2026/08/11
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12:01
31: The opposite of doom scrolling
Notes on Play ·
2026/08/05
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9:40
30: Canticle's hardest design problem
Notes on Play ·
2026/07/14
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13:02
29: Form factor is everything
Notes on Play ·
2026/06/17
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11:18
28: I accidentally made a whole game in 3 weeks
Notes on Play ·
2026/06/02
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12:52
27: The trouble with abundance
Notes on Play ·
2026/05/21
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12:29
26: How board game distribution actually works
Notes on Play ·
2026/04/29
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14:42
25: I made my dream game, but something was wrong
Notes on Play ·
2026/04/22
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8:59
24: Where do good ideas come from?
Notes on Play ·
2026/04/14
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14:28
23: Is Catacombian a designer, a publisher, or both?
Notes on Play ·
2026/04/08
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11:02
22: Steel vs. Soft
Notes on Play ·
2026/03/20
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11:36
21: Why are there so many medieval games?
Notes on Play ·
2026/03/13
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10:52
20: Player experience is the guiding light
Notes on Play ·
2026/02/27
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10:12
19: The best game idea I've ever had
Notes on Play ·
2026/02/13
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14:30
18: Every prototype I made in 2025
Notes on Play ·
2026/01/23
en
38 results

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